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Gaming the STEM Skills Gap

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Posted by John Scott Tynes
Imagine Cup Competition Manager, Microsoft

At a time when good jobs in IT are going unfilled, there is a strong desire among parents and educators to improve science, technology, engineering and math (STEM) education in K-12 schools. The need to embrace STEM skills early is clear: in a 2011 survey commissioned by Microsoft, nearly four in five STEM college students said they chose to pursue STEM while still in high school (and one in five had chosen in middle school), yet the vast majority of those same students reported their K-12 STEM education did not leave them prepared to excel in college.

Scott Quibell, a parent who volunteers with the Kodu Club at Explorer Elementary School near Detroit, watches as a student works with the Kodu Cup software.

The time to inspire kids to pursue scientific skills and careers is obvious: early and often. Without that crucial intervention, and the chance for kids to discover that they really can master these skills, they will graduate high school believing STEM is just too hard for them. A recent survey commissioned by ASQ found that the risk of failure has a profound impact on how teenagers perceive STEM skills, with nearly half of them reporting they are uncomfortable pursuing challenging academic studies because they fear failure – and 95 percent of them see STEM skills as a risky course of study.

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